This is particularly the case for most Chinese games, as these games are spilling out from an expansion of the workers who had been doing CG and tech contracting now going indie. You are right to question when first-time developers announce high-profile projects outside of the typical publishing system. Jeff: *looks pensive, but remains silent and turns back to his holo-terminal* Tony: "Theres an addendum too, it says: Everyone has the hair of a British septuagenarian lesbian. Tony: "All I have is: Anti-Gravity Dragon-Homunculus" *shrugs* *Jeff turns back to look at a hologram of a cyber-cerberus he's just added another laser nodule to* Tony: "It says: surfing on glowing cubes and bouncing on giant roses" Jeff: "What about the traversal mechanic and platforming section ideas I asked for?" Tony: *sprinting up the hallway and into the room huffing and puffing* "I've got the latest scans here, it says: A cross between the robot character from rise of the robots and the T1000, but with shades of Poseidon from God of War 3" Jeff: "We need more ideas for this boss *shouts into other room* what does the machine say Tony?!?" Its like asian developers have direct access to the brains of 12-year old boys via some sort of neuron-reading time machine: Looks pretty inventive, silly and cool, I hope it comes out. uh I mean *checks google translate* Xiōngbù!) This isn't asian enough, I demand the asianosity to be turned to 99! (Oppai. Since its first reveal, Lost Soul Aside has been very well received, including collecting the Most Anticipated Game award and Dev Grant from Epic Games, as well as strong local praise in China, reinforcing its position as one of the most anticipated titles to come from a China based developer. With combat at its heart, Lost Soul Aside has a rich and rewarding combat system that gives player the flexibility to adapt their playstyle, and weapon choice to suit their playstyle to the battle at hand. Set in a fantasy world where science-fiction, swords, and superpowers coexist, Lost Soul Aside is an action RPG that tells the story of Kazer, following his accidental merger with the symbiont Arena. With the full support of Sony Interactive Entertainment and its game industry partners, Yang Bing established Ultizero Games in January 2017 and now has a mature development team of over 40 people. Initially developed by independent producer Yang Bing alone, the game was invited by Sony Interactive Entertainment to join the “China Hero Project” in October of the same year. And now, the game’s officially set for the latest generation of consoles.The first trailer of Lost Soul Aside was released in 2016 and has attracted the attention of global players and the game industry. Under the studio name Ultizero Games, Bing and his team have continued to plug away at Lost Soul Aside. The project was picked up by the China Hero Project, a PlayStation-centric program that publishes independent Chinese games for a global audience. Lost Soul Aside has grown in scope, and Bing has enlisted a team of developers to assist him. But what truly set Lost Soul Aside apart was the revelation it was being created by a single person: Chinese developer Yang Bing. The game drew immediate comparisons to the Devil May Cry series and then-upcoming Final Fantasy XV. Announced in 2016, the game wowed audiences with its high-speed combat and slick visuals. Those who have followed the lengthy development of Lost Soul Aside can vouch for the impressive nature of the project. The reveal comes alongside the announcement that the game is in development for both PC and PlayStation 5. Lost Soul Aside Resurfaces With a Meaty New TrailerĪfter some lengthy radio silence, Chinese action-RPG Lost Soul Aside is making waves with a new, 18-minute gameplay trailer.
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